Busy busy busy.
I've been super busy the last many days. Work has been busy with writing hundreds of lines of shell script to automate SAN replication. Home has been busy with yard work, writing code, working on dice math, and more.
I've been working on dice math lately, trying to figure out formulae for determining the probability of different types of rolling methods. I've found/figured out formulae for nDs simple-sum, nDs "success/fail," and mid3Ds methods. I'm now working on simplifying the mid3Ds methods to allow for other odd values instead of just 3 dice.
Related to the math, I'm implementing the formulae in code. Right now I have an excel spreadsheet with custom calc functions, a Perl module (right now tentatively called Games::Dice::Probability), and might even start playing with C code to benchmark the shortcut methods I've found. I hope to publish the Perl module to CPAN, but it's not quite there yet.
Ahhh, the geek life.
